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Fix exposure with brightness, contrast and gamma.
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The Brightness and Contrast Editor puts gamma alongside the two obvious controls, because gamma is usually the one you actually want — it lifts midtones without lifting the blacks. Separate highlight and shadow recovery and a live histogram mean clipping is visible as it happens rather than discovered later on a better screen.
Brightness and contrast are the two controls everyone reaches for and the two that most often make a photograph worse, because raising brightness lifts the blacks and flattens the image at the same time as it fixes the exposure.
Gamma is usually the control you actually want: it lightens the midtones while leaving the black and white points alone, which is what recovers an underexposed photograph without washing it out. All three are here, along with separate highlight and shadow recovery, and a live histogram underneath so you can see clipping happen rather than discovering it later on a better screen.
Lifts the midtones while leaving black and white points alone, which recovers an underexposed photo without washing it out.
Shows the tonal distribution as you drag, so clipped shadows and blown highlights are visible immediately.
Separate controls for the two ends of the range, which is where the detail worth saving usually is.
The page is clear about why brightness flattens an image and gamma does not.
Every control works from the original pixels, so adjustments never compound as you experiment.
The histogram shows how the tones are currently distributed.
It lifts the midtones without lifting the blacks, which is usually what an underexposed photo needs.
Watch the histogram edges — when they hit the walls, detail is being lost.
Pull the highlights down and the shadows up to bring back clipped detail.
Brightness adds the same amount to every pixel, which lifts blacks to grey. Gamma applies a curve that moves midtones much more than the extremes, so blacks stay black and the picture stays punchy.
How many pixels fall at each brightness level. A spike against the left wall means crushed shadows; a spike against the right means blown highlights. Both are lost detail.
No. Pixels at pure white contain no information to recover. Highlight recovery only helps where there is still some variation left.
Because it pushes tones away from the middle, and anything that reaches 0 or 255 is clipped and cannot be recovered. The histogram shows exactly when that starts happening.
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