Image Info Checker
See dimensions, format, colour depth and file details.
Add RGB shift, scan lines and datamosh artefacts.
Drop an image here, or click to choose one
JPEG, PNG, WebP, GIF or SVG · processed on your device, never uploaded
The Glitch Effect Generator separates the effects that usually arrive as one preset: RGB channel shift, horizontal slicing, block displacement and scan lines are each their own control. Combining them at low strength looks far better than any one turned up, and the random seed can be locked so a result you like is reproducible.
The glitch aesthetic borrows from failure modes that were once genuinely annoying: the colour fringing of a misaligned analogue signal, the horizontal tearing of a damaged tape, the block displacement of a corrupted video frame.
Each is a separate control here rather than a single preset, because they are separate effects and combining them at low strength looks far better than any one of them turned up. RGB shift alone, at two or three pixels, is the one that does the most work — it reads as broken without making the image unreadable. Every run uses a random seed you can lock, so a result you like can be reproduced.
The most recognisable glitch effect, and the one that carries most of the look on its own at two or three pixels.
Slicing, block displacement and scan lines are independent, because stacking them low beats maxing any one.
The randomness is seeded, so a result you like can be reproduced exactly rather than lost on the next redraw.
The page is clear these are controlled imitations, not real file corruption, which produces unopenable images.
Every slider redraws immediately, which matters for an effect judged entirely by eye.
Portraits and text-heavy graphics glitch most legibly.
Two or three pixels of channel separation carries most of the effect on its own.
Horizontal displacement and scan lines build the analogue-tape feel.
When a random result works, lock the seed so you can reproduce it.
Offsetting the red, green and blue channels from each other by a few pixels. It imitates the colour fringing of a misconverged analogue display and is the single most recognisable glitch effect.
Lock the seed. The randomness driving the slice positions and block displacement is seeded, so the same seed with the same settings reproduces the image exactly.
Too many effects at full strength. Pick one to lead — usually RGB shift — and keep the others low. Real glitches are localised, not uniform.
No. Real datamoshing corrupts the encoded file, which produces unpredictable results and often an unopenable image. These are controlled imitations of what corruption looks like.
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