Noise Texture Generator
Generate seamless noise and grain textures.
Turn a photo into retro pixel art with a limited palette.
Drop an image here, or click to choose one
JPEG, PNG, WebP, GIF or SVG · processed on your device, never uploaded
The Pixel Art Converter does both halves of the effect — reducing the resolution so each pixel is a deliberate block, and reducing the palette so the colours are chosen rather than sampled. Doing only the first is why most pixelate filters look like a bad photograph instead of pixel art. Retro console palettes are included.
Real pixel art is drawn, not filtered, and no converter changes that. What this does is the honest version of the effect: reduce the resolution so each pixel is a deliberate block, then reduce the palette so the colours are chosen rather than sampled.
Both steps matter, and doing only the first is why most "pixelate" filters look like a low-resolution photograph rather than pixel art. Palettes from the era are included — the Game Boy's four greens, the NES, CGA, and a general 16-colour set — alongside an automatic palette chosen from your own image. Optional dithering recovers some tonal range at very low colour counts, and the output can be scaled back up with hard edges so it is usable at size.
The limited palette is half the look, and this does it rather than leaving a low-resolution photo behind.
Game Boy, NES, CGA and a general 16-colour set, alongside an automatic palette from your own image.
Exports at several times the size with nearest-neighbour sampling, so the blocks stay crisp squares.
Recovers tonal range at very low colour counts, in the same way period hardware did.
The page says outright this is a filter, not the craft of placing pixels by hand.
Busy photographs lose everything at low resolution.
How many blocks across. 32 to 64 is the classic sprite range.
A retro console palette, or one chosen automatically from your image.
Export at several times the size with hard edges so the blocks stay crisp.
No. Real pixel art is placed pixel by pixel by an artist. This is a filtered approximation, which is a useful starting point or a stylistic effect but not the same craft.
Because the limited palette is half the look. A low-resolution image with thousands of colours reads as a bad photograph; the same image with sixteen chosen colours reads as pixel art.
32 to 64 blocks across for a sprite-like result, 96 to 128 for something that still shows a recognisable scene. Below 24 almost nothing survives.
It is being scaled with smoothing. This tool scales up with nearest-neighbour sampling instead, which keeps every block a hard-edged square.
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