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Turn a set of frames into an animated WebP or GIF.
Drop your frames here, or click to choose them
Sorted naturally, so frame-2 comes before frame-10 · nothing is uploaded
The Animated WebP Maker stitches a set of frames into a looping animation. The frames are sorted naturally, the sequence plays back in the preview so you can check the timing, and the output is recorded by the browser's own encoder as WebM — a fraction of the size of the GIF equivalent, with GIF still offered where nothing else is accepted.
A set of frames becomes an animation once something decides how long each one is on screen and stitches them together. Drop the images in, set a frame rate, and the sequence plays back immediately so you can see whether it reads.
The output is recorded from a canvas by the browser's own media encoder, which produces a WebM video — the format that plays inline everywhere and is a fraction of the size of the equivalent GIF. A GIF is offered too, encoded frame by frame, for the places that still insist on one. Frames are sorted naturally, so frame-2 comes before frame-10 rather than after it.
frame-2 comes before frame-10, which a plain alphabetical sort would get wrong and quietly scramble the animation.
The sequence plays in the page before you export, so timing and order are checked rather than assumed.
Produced natively by the browser, plays inline everywhere, and is roughly a tenth the size of the same animation as GIF.
A genuine animated GIF is encoded frame by frame for the places that still refuse video.
From deliberate stop-motion at 4 fps up to smooth motion at 24, with the effect visible immediately.
Drop them all in at once. They are sorted naturally by filename.
12 fps reads as animation; 24 is smooth; 4 to 6 gives a deliberate stop-motion feel.
The sequence plays in the preview so you can check the order and timing.
WebM for the web, GIF where nothing else is accepted.
Browsers can decode animated WebP but none of them can encode it without a large WebAssembly library. WebM is produced natively by the browser, plays inline everywhere, and is far smaller than the GIF equivalent.
Yes. They are sorted naturally, so frame-2 comes before frame-10, which a plain alphabetical sort would get wrong.
12 frames per second is the usual floor for something that reads as motion. 24 is smooth. Below about 8 it starts to feel like a slideshow, which is sometimes exactly what you want.
A WebM is typically a tenth the size of the same animation as a GIF. GIF is limited to 256 colours and stores every frame in full, which is why it is so inefficient.
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Every current image size for every major platform.
Generate responsive image sizes and the srcset markup.
Cut a sprite sheet back into individual frames.
Turn every page of a PDF into a PNG or JPG.
Pull the dominant colours out of any photo.
Cut a subject out of its background, in your browser.
Convert images to AVIF, the smallest web format available.